Trapped by the League of Villains

  • The 300-hit battle has burned through All Might’s time limit.
  • A villain seizes Kaminari as a hostage and orders the heroes to drop their Quirks or watch him die.
  • Jiro attempts a covert earphone-jack attack without moving, but the villain catches it and re-issues the kill threat.
  • All Might is internally frozen - one step forward means reverting to his true weakened form in front of everyone.
  • Midoriya spots the telltale steam rising off All Might and reads the situation: All Might is bluffing on empty.

Midoriya Turns the Tide

  • Midoriya charges and breaks his limbs in doing so.
  • Pro heroes and Iida arrive as reinforcements.
  • Kurogiri pulls Shigaraki into retreat. Shigaraki vows to kill All Might next time before warping out.
  • All Might thanks Midoriya saying those few seconds he bought were the difference between life and death.
  • Cementoss quietly escorts a powered down All Might and injured Midoriya to the nurse’s office, keeping the situation contained.

Villain Debrief

  • The League regroups at a hideout and acknowledges total defeat.
  • Shigaraki blames their master for bad intel on All Might’s condition; the master brushes it off as poor preparation.
  • The master pinpoints a single fast child - Midoriya - as the reason All Might survived.
  • The master orders Shigaraki to recruit elite villains and take all the time needed to plan a proper attack.

Ending: With the USJ assault ended in failure, the League’s mysterious master has now locked onto Midoriya as the variable that saved All Might — and is already building toward a second, deadlier attempt.

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